

There’s academy events that task you with specific objectives. At it’s heart, this is still a game about the track day experience. These are usually where the road races are showcased and they do break up some of the more monotonous events. Head-to-head events task you with a one-on-one race. The majority of them are short circuit races, usually around 5-7 laps long. There’s 70 events you can participate in during a season and you do have a few to choose from. The career mode has a fairly basic structure. I like Zolder but I’ve spent so much time there I should have a Belgian passport. Weather and time of day does offer a change in conditions but the pacing and structure of career mode does sap some of the life out of it. The career mode is fairly lengthy and, whilst the tracks can be fun to master, you see them all too often. It doesn’t help that you revisit the same tracks frequently. They’re a welcome addition but the total tracks on offer do seem a little slim. These roads are trickier to ride with a lot less room for failure. There’s also a handful of point-to-point efforts that offer roads untravelled. It’s a predominantly European offering but the likes of Silverstone, Paul Ricard and the Nurburgring GP circuit are joined by Laguna Seca, Suzuka, Fuji and Mosport. Some of the world’s most recognisable make an appearance. You can unlock these bikes through the career by beating manufacturer events but you’ll see a lot of them as you move up the ladder.

They do sound individual with some bellowing engine notes but a more diverse grid would have helped this game in no uncertain terms. They have their different quirks and characteristics but I would’ve preferred a selection of bikes that wasn’t so narrow. Suzuki, BMW, Aprilla, Ducati, MV Agusta and Kawasaki send their flagship superbikes but the list is sorely lacking in variety.

You have half-a-dozen off-the-shelf bikes to choose from and they all seem of the same ilk. It’s unfortunate RiMS Racing feels so lacking in bikes. It feels consistent and strangely educational and, as someone who doesn’t go the whole hog with a sim rig, it’s nice to get a piece of that feeling. You can hear gravel being kicked up when you’re running wide, hitting kerbs too hard is felt in your hands and you hear when bumps lead the bike to leave the track. It’s immersive and, as a wannabe rider who never took the plunge, it helps bring me closer to the real experience. Whilst there’s some good visual cues to show a bike getting out of shape, bolstering that with some good audio design helps you understand what the bike is doing. Tyre squeals come through to let you know they’re at their limit and braking on worn tyres feels appropriately turbulent. So far my time with the controller has felt very much a gimmick but RiMS Racing uses the speaker and haptic feedback to really hone in your senses.

There’s a learning curve at play but the controls are up to it. Quick changes of direction can be tricky but the handling feels fairly consistent and responsive. To put it bluntly, they feel quite weighty and the rear wheels handle most of the power. Beginner can still be a handful as you get to grips with how RiMS Racing deals with its bikes. Options are a little light but you have three degrees of physics simulation to tweak whilst you can also alter AI difficulty. Coming from Raceward Studio, their debut effort looks to bring mechanics and motorcycle fanatics together with a fairly sim-focused affair. It’s why I take great joy from riding virtually and RiMS Racing is the latest effort to have me covered. Even as a bike lover, I could never bring myself to mount one and ride in anger.
RIMS RACING REVIEW PS5 TRIAL
Augin PS5 / Reviews tagged aprilla / bmw / circuit / ducati / mechanic simulator / motorcycles / motorsport / mv agusta / online multiplayer / point to point / raceward studio / rims racing / suzuki / time trial by Mike
